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Learning Locator
Use your individual Learning Locator code to play games and print off practice homework.  Learning Locator numbers can be found in student agendas. Codes that begin with "M" are for Mathematics and those that begin with "R" are for reading.

Learning Locator Link


All done your games?  Try the links below:

Word Jungle  - Choose grade 5
Creepy Crawly - Read the story and answer the questions
Apo Island - Take notes, read carefully and solve the mysteries of Apo Island